Thursday 27 February 2014

Making the Monk - Part 2



And now for some more work on the monk:
 
Step 8 - I sculpted the (stone?) guards around her calves (they are not in the concept art, but I like the look of them). This took 2 sessions as I didn't want to damage a soft one while I was working on the other. (See the next picture for what I mean, as I dont have photos of this particular step.)

Step 9 - A small step, I sculpted in the shoulders, neck and left bicep, (a necessary step before sculpting the top half of her cloths) as well as supporting material for the hanging cloth.

Step 10 - I extended the sculpting on her left arm and added in the bottom half of the robe taking extra care to add folds and curves to make it look like fabric.

Step 11 - Here I added the hanging cloth and first layer of her top (seen over her left shoulder).

Step 12 - In this step I mainly did one thing: sculpt the rest of her top. I also sculpted the rest of her right arm.

Ok, thats it for today, but there will be another update soon.

Wednesday 26 February 2014

Making the Monk - Part 1



I recently saw this competition on Deviant Art, and I thought to myself, 'I can totally do a miniature for that' (it helps I've been wanting to do a female monk style miniature for a while). I also thought it would be cool to document the process in aseries of blog posts; to give people some insight into how I work. It should be noted that each 'step' represents a single sculpting session, I like to let the putty set before moving on to the next part of the model. This will also only be a broad overview, it's not a tutorial, just a tracking of the process I'm going through, tutorials and similar discussions will come in the future. Anyway; on with the show:

The First Step in creating a miniature is reference art. Usually I draw on the expertise of a concept artist, but in the case of the D3 Monk, there is plenty of official art, and fan art online. A quick search yielded some choice references:


The Second Step (sort of, I kinda did steps 3 & 4 first, but this stage is flexible) is basic plasticine mock-up. This is not meant to 'look good' it's mainly to help me solidify my ideas and finalise the pose.

The Third Step: Armature!, or at least the legs armatures. The armature forms a rigid (mostly) wire skeleton for the rest of the model to be sculpted around. I often favour doing the legs separately, then wiring them together, to allow me better access to shaping the legs.

The Fourth Step: Proper sculpting time: the legs. I like to sculpt a whole leg in a single go; that lets me really work on getting the proportions right. I also usually do one leg first and try to match the proportions of the second to the first. You'll also note I have the excess wire bent back and stabbed into the cork to give it extra stability.

The Fifth Step involved tying the two separate wires together to form the spine of the armature, then building the basic torso form on to that.

The Sixth Step was to flesh out the form of the torso slightly, to give me stuff to work the clothes around when I get to that stage.

The Seventh Step was to give the monk some pants, or at least pant legs, by layering a thin coat of putty (1/1 green stuff & pro-create) over the legs then shaping it to suit. It is at this stage I noticed I'd got the length of the shins out of wack, so I cut the putty of the shorter one, and slid it down the wire.


That's all for the moment, it's a pretty big post anyway, I'll have more updates soon.

It Begins!

And now I have a blog. I suppose the first thing I should do is introduce myself: I am Stephen Mason, (sometimes known as Pendix) and I am sculptor and a something of a table top gaming enthusiast. I run a small business called Ex Manus Studios that produces miniatures and gaming accessories.

Such as:

 
I intend to use this blog as a place to talk about the table-top gaming hobby (and occasionally some of my other interests). Principally it will be where I put things that wound not fit in the Ex Manus news feed (though there will be some cross pollination). Well, that about sums things up for a first post, new and interesting things are on their way.